The Worldwound devastated the barbarian nation of Sarkoris, but before that cataclysm, Sarkoris had its own heroes and its own deadly villains. Journey back to the final days of Sarkoris, where demon cults skulked in the shadows, proud barbarians ruled their clans and cities, and fabled god callers bound living fragments of divine power. Wield these divine fragments against secret cults and serpentine demons as God Callers of Sarkoris!
God Callers of Sarkoris is an alternative adventure path for the Pathfinder Adventure Card Game—Wrath of the Righteous Base Set. God Callers of Sarkoris includes 35 scenarios in a completely new adventure path, using the cards from the Wrath of the Righteous base set and adventure decks, as well as from the Skull and Shackles base set and adventure decks. God Callers of Sarkoris adds two rules to the game: rules for every character to bear a fragment of divine power, and the rules for powerful nemeses!
Return to the pirate’s life as the legendary Bloodlust Corsairs! Old salts tell of a crew of bold privateers whose reckless greed earned them a dire curse—the curse of lycanthropy! Weresharks prowl the Shackles, completely given over to the murder and evil in their blood. But the doomed adventurers called the Bloodlust Corsairs refused to succumb to their curse. Instead, they sought the impossible—the means to reverse their lycanthropy and strike back against the most fearsome wereshark in the Shackles, Horrus Riptooth. Did the Bloodlust Corsairs succeed at throwing off their curse and defeating Riptooth? Find out for yourself, as you live the legend of the Bloodlust Corsairs!
Bloodlust Corsairs is an alternative adventure path for the Pathfinder Adventure Card Game—Skull and Shackles Base Set. Bloodlust Corsairs includes 35 scenarios in a completely new adventure path, using the cards from the Skull and Shackles base set and the Skull and Shackles adventure decks. Bloodlust Corsairs adds two rules to the game: a greater focus on your ship as a location, and the rules for lycanthropic characters!
Return to the lands of the Runelords as the Shield of Rannick! Your comrade Edron Rannick has learned he is a long-lost noble scion and hereditary ruler of remote and mysterious Fort Rannick. You must help your friend oust false claimants to his lands, purge the town under his charge of monsters and murderers, and host a treacherous convocation of mighty wizards. Yet Edron’s secret heritage may ultimately doom you all, as ominous portents rock the land and the enigmatic Sign of the Sihedron grows in strength and influence.
Shield of Rannick is an alternative adventure path for the Pathfinder Adventure Card Game—Rise of the Runelords Base Set. Shield of Rannick includes 30 scenarios in a completely new adventure path, using the cards from the Rise of the Runelords base set and the Rise of the Runelords adventure decks.
Press on after defeating the Runelord! You’ve discovered the fabled city of Xin Shalast and defeated the Runelord Karzoug. There are a few unanswered questions—such as the true purpose of the mysterious Leng Device you discovered in Xin Shalast—but your quest is complete. You descended the forbidding Mhar Massif, back to civilization, with ancient treasures in your packs...but you won't stay retired for long, as dark plots and an elder god soon demand your return!
Mhar of Leng adventure is a five-scenario adventure scaled as a "Chapter 7" for the Rise of the Runelords adventure path. It uses the cards from the base set and the Rise of the Runelords adventure decks, with a handful of new villains and henchmen you can print out from the .pdf or order from DriveThruCards.com.
The God Callers of Sarkoris file without backgrounds, for lower-ink printing.
The Bloodlust Corsairs file without backgrounds, for lower-ink printing.
The Shield of Rannick file without backgrounds, for lower-ink printing.
The Mhar of Leng file without backgrounds, for lower-ink printing